An icon representing SCAMPER

SCAMPER

Creative technique that prompts you to consider a problem or solution from multiple angles.

Project Stage:
Develop

Who:
Experts
Decision makers
Service Providers

Design Principles:
03. We will design services together  07. We will design from the top down & the bottom up 



SCAMPER is a creative brainstorming technique that prompts you to think about improving an existing product, service, or idea by making changes across seven dimensions: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse.

Use it to

  • Innovate by improving or altering existing services or solutions.
  • Stimulate creative thinking through structured prompts.
  • Generate alternative solutions when traditional brainstorming runs dry.

Top Tips

  • Encourage participants to apply each prompt (Substitute, Combine, etc.) systematically.
  • Use SCAMPER as an exercise for iterating on an idea, not just generating new ones.
  • Keep an open mind—sometimes even small changes lead to big innovations.

How – to

  • Identify the product, service, or process you want to improve.
  • Go through each SCAMPER prompt, applying it to the idea.
    • Substitute: Is there anything in the idea you could replace with something else?
    • Combine: Are there any aspects of the idea, or other ideas you have had, that you could combine to make something new?
    • Adapt: Is there an existing or alternative solution that you could adapt to work here instead?
    • Modify: Thinking about the idea more closely, are there any aspects that you would like to adjust, perhaps to make more or less important?
    • Put to another use: Could this idea be reused elsewhere? (e.g. in other situations or by other users).
    • Eliminate: What could you remove from this idea, to simplify it or improve its function?
    • Reverse: How might you reorder or rearrange the idea? (e.g. the order of activities, the schedule, the layout)
  • Discuss and document any potential improvements or innovations.

Related Methods

An icon representing paper prototyping

Wireframing

An icon representing Stakeholder Maps

Ecosystem Maps

An icon representing Data Boards

Data Boards

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